The Awful

Bad got even worse (again)!

Yupp, exactly what you would expect: It’s NAB, it’s Adobe, it’s the latest After Effects update being totally screwy. You have to hand it to them – if there was an award for “Most reliably predictable mess-up with every new version”, Adobe‘s video division in Seattle would have an entire showcase full of them. I […]

VR is dead (again) already, you just don’t know it yet!

Over the last few days I’ve read a lot of articles over the “transformative powers of virtual reality” and similarly fancy-sounding gobbledegook in the wake of the upcoming/ just released (depending where you live)┬áReady Player One movie. The whole thing is just ridiculous on so many levels, but offers the perfect opportunity for a reality […]

S.N.A.F.U. Time!

Ah, good times! Being the nasty little gnome that I am it gives me some weird pleasure to report two quite noticeable fuck-ups this week. First, the one you probably haven’t even heard about yet – Lytro is finally doing everyone a favor closing its doors for good. Of course they make it sound all […]

Mental-ly gone

Tough times for 3D old-timers like me it seems. After the demise of Fabric Engine a few weeks ago, today we have to put on yet another grief-stricken face for Mental Ray. NVidia, current owners of the product have declared the cessation of active development. Surprising? Not really! When was the last time you heard […]

It’s still 2015…

Well, at least according to Adobe. Thus this year’s first new Creative Cloud versions are labeled as 2015.something, which is actually pretty terrible. It’s like the company being in full Corel mode and having zero confidence in their products because they know that a) they are still full of bugs and unresolved issues (trust me, […]

Another Year, another *meh*

Well, just a quick bit of non-news: Features of the upcoming After Effects CC release. It’s totally what I expected – more spotty performance enhancements and gimmicky features here and there, but not a fundamental re-invention of workflows nor anything else. Making things work asynchronously and decoupling functions is not a bad thing, mind you, […]

Kopriva-Goner

Over the weekend the After Effects mailing list has been abuzz with parting wishes and greetings for Mr. Kopriva and so it’s probably fitting to jot down a few thoughts on this as well. There was a time in my life when I actually thought he was a cool guy, but then for the last […]