Tag Archive | OpenGL

Your not so annual Particular

Trapcode‘s Particular, or as I lately have been calling it Tadpole Testicular *lol* is an odd tool in terms of its development. I loved the original version back then in 2004 and I loved v2 just as much, but powerful as it may be, this plug-in is one of those tools that didn’t evolve as quickly […]

Your annual Maxon

Of course I’ve announced a hundred times that I plan on staying away from this stuff, but it’s that time of year (SIGGRAPH, that is) and I just can’t help but feel compelled to jot down a few lines regarding the latest R19 release of Cinema 4D. Yes, *boohoo* to myself for not having enough […]

State of the Ra-CC-e

Here we are again, a week after the latest Creative Cloud versions of Adobe‘s products have been released and it’s pretty much like it has been for the last five years or so – a veritable mess. Time-warping the numbering scheme forward to 2017 hasn’t helped and as you would expect, you will find all […]

Fresh (Body)Paint

I admit, I really don’t like any form of digital painting. It’s always like you have to futz around with ten different brushes and a million brush strokes forever to achieve something that takes a minute with a piece of paper and a pencil. That also extends to texturing 3D stuff. Luckily, I did CAD […]

GPU Rendering and (Virtual) Reality Check

The last two days a sort of interesting discussion on a forum unspun about the uses and performance gains of the just newly released NVidia GeForce GTX 1080. The starting point was someone looking to replace his four year old card and he was quite generically asking about the future-proof-ness of the 1080 without even […]

Takes me, Baby!

Since I’ve been battling with some serious infection again those last two weeks, this place no doubt has been a bit of a graveyard, but then again, there’s usually not much to report. The After Effects universe has become such a dark place, I can barely motivate myself to get excited even a tiny bit. That […]

Adobe and the Linux Curse

An interesting discussion popped up on mograph.net regarding the creation of a perfect Linux distribution for artists, over the course of which it was suggested that Adobe do it. While the idea is sound and on an idealistic level makes a lot of sense, it still falls through. First, of course: Who as an artist actually […]