Tag Archive | modo

Your annual Maxon

Of course I’ve announced a hundred times that I plan on staying away from this stuff, but it’s that time of year (SIGGRAPH, that is) and I just can’t help but feel compelled to jot down a few lines regarding the latest R19 release of Cinema 4D. Yes, *boohoo* to myself for not having enough […]

Clone me a Modo (procedurally, that is)

If it wasn’t bad enough that we have to update our software every few months or every year, tiered roll-outs of major versions have now become all the latest trend. Aside from the devastating psychological effects – you always feel like you paid for something that you are not getting and have to continue to […]

Not so A-Maz(e)-ing

One of the more questionable “pleasures” of again having access to more TV channels is that I slowly get to catch up on movies on my backlog. Sometimes that’s a good thing, but more often than not I come to the realization that I really didn’t miss out on much. I don’t need to write a […]

Adult Cinema

It’s SIGGRAPH time again and pretty much like every year, Maxon is getting the “new release” carousel spinning with their announcement of Cinema 4D R 18. Being 18 years so happens to be the age where you are considered an adult in legal terms in many countries around the globe, so this seems fitting. Like in […]

Fresh (Body)Paint

I admit, I really don’t like any form of digital painting. It’s always like you have to futz around with ten different brushes and a million brush strokes forever to achieve something that takes a minute with a piece of paper and a pencil. That also extends to texturing 3D stuff. Luckily, I did CAD […]

Procedural Modo(e)ling

Two weeks of no activity… Guess that shows how much I’ve withdrawn from my former life and all that geek nonsense I used to obsess about. *lol* Anyway, at least a bit of  worthwile news comes our way with the release of Modo 10.1 – the one with the procedural modeling stuff. As I wrote […]

Modoflex

After ten years or so, Modo is finally gaining a bit of steam and beginning to attract some serious interest from third-party developers. So at long last we can toy around with Fabric for Modo. Combined with the procedural stuff in Modo 10 this should allow some nifty things, though both have some not so […]