Modoflex

After ten years or so, Modo is finally gaining a bit of steam and beginning to attract some serious interest from third-party developers. So at long last we can toy around with Fabric for Modo. Combined with the procedural stuff in Modo 10 this should allow some nifty things, though both have some not so minor limitations at the moment due to how things in Modo work on a more general level.

Elsewhere, Syflex is getting the Modo treatment as well. It’s one of those tools that after losing it’s “beacon” implementation with the impending demise of XSI always seems to fly under the radar, but it’s still around, after all. I’ve never had much to do with cloth sim, but I suppose compared to Modo‘s basic soft body stuff this would be a huge leap. The web site could need some serious love, though. This feels like CompuServe forgot to delete some bits off their servers…

Incidentally, XTrudy for Cinema 4D also piqued my interest this week. Not so much as a Cinema user, but this would be yet one more interesting thing to have in Modo‘s procedural stuff. Getting airtight contiguous meshes always is a tricky thing in such workflows and this seems super useful…

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