Mari and then some…

When The Foundry bought Luxology three years ago, the reasoning behind this move was immediately apparent even to the most uninitiated – they wanted modo as a complement to their 3D-ish tools as a means for creating geometry and as a render platform. While nobody expected things to happen overnight and in the meantime e.g. Nuke got a lot of 3D tools that are not derived from modo‘s tech, there was a certain inevitability where that road would lead to.

This is now slowly beginning to unfold with the latest version of Mari adding the preview renderer and various functions to sync data back and forth between the two programs. I’ve never been much into texture painting and luckily for my motion graphics stuff as well as my machinery visualizations there was limited use for it, but especially some projection paint workflow videos when version 2 came out made me think that in its own way it’s pretty awesome. Rebuilding a consistent UV texture at 16k res from multiple photograps for some set reconstruction seemed pretty amazing.

Speaking of set reconstruction: This is pretty neat, too. Since they ask people to contact the sales team it’s probably pretty expensive, but I guess people who have equally expensive LIDAR equipment are not squeamish about it. If you happen to have some point cloud data floating around from a 3D scan or Kinect experiment, playing with this somewhat similar tool on a much smaller scale might be a nice way of doodling away some time…

Advertisements
%d bloggers like this: