Archive | November 2015
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You know, there’s nothing more boring than when your grandma can tell you what new features will come to this year’s edition of your favorite software tool (or something along those lines) and I strongly feel that way about the raytrace render stuff in the upcoming Nuke 10. It’s so painfully obvious – users have […]
This week it was time for my annual medical check-up, so I spent it in the hospital at Universitätsklinikum Halle. Having a room on the tenth floor certainly has its advantages like having a nice view on the surroundings or seeing the rescue chopper hovering in on its approach to the landing pad. On the other […]
One of the things I really miss about the graphics software industry is some positive excitement. These days I rarely ever get that “Me want!” feeling because things seem so predictable, mundane, ordinary and even dreary. You know, that feeling when something comes out and you want to immediately call the developers idiots because what […]