The Foundry wipes the Floor…

…with Bodypaint and Photoshop. Yes, it seems after all these years someone has taken up the challenge of coming up with a "proper" 3D texture painting tool that gives the two old stinkers the boot. Especially Photoshop‘s sucky 3D painting abilities will now be even less attractive to 3D artists. Sorry guys, you have lost that battle and so has Maxon. Okay, Bodypaint will be with us as Cinema 4D‘s painting and UV texturing toolset, but has long lost its luster as a standalone painting tool. At the time it first appeared it was brilliant, but Maxon it has been stuck in limbo for several years now, with only minor additions and enhancements here and there. It’s easy to see how a tool, that runs in OpenGL, can handle floating point textures and seems quite beastly on other ends, too, might take the crown. Now add to that the ability to get animated textures with all those same features, this might even make After Effects users take a look… For the full blurb, just keep an eye on FX Guide. I’m sure over the course of NAB and until SIGGRAPH more wonderful details will be revealed. Oh, and they also announced some new stuff, including their 3D tracking features from Nuke X as a plug-in for After Effects, but unfortunately that’s the part where I don’t trust them an inch: They will probably make it so overpriced, it will be less than attractive for average users and people will gladly spend their money on SynthEyes for a few years longer…

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